Predicting Opponents in RPS

by Lasse Soelberg 6. April 2008 12:27
The project aimed towards making a program that was able to consistently win against human players in a game of Rock-Paper-Scissors. The program we made were able to win against humans, however it needs around 50 played rounds until it wins consistently. The program uses different kinds of AI to try to beat humans.Such as pattern detection and modelling using Bayesian net.

report.pdf (1,53 mb)

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